Thursday, February 23, 2017

Back on the Wagon

Now, despite the small setback of a few weeks ago, you might all be thinking I have been sitting here on my bottom having a jolly good sulk. tempting though self-pity has been, I have decided that onward is better than funk, so I have gotten on with a few projects.

In no particular order then, a Great War project using Emhar figures - and maybe some Revell ones if they emerge from the stash at some timely point. To date this consists of a pair of guns, a lumbering great A7V behemoth and about 40 infantry and gun crew; all Germans so far, although a number of British are waiting in the wings. as are a trio of Whippet tanks. This project has all been done in glorious 1/72 plastic which - as you will see - has been a bit of a theme with me.. This has been one of those neat little projects that has been put together purely out of the stash with nothing additional bought.

 Next I have started what I think may be the creation of a fairly ambitious army of Sumerians. Sumerians? Take a look here. Anyway, I have so far got 24-figure phalanxes for Lagash and Ur each painted up with another three planned and an option on more. Two units of skirmishers have also been completed and I am contemplating the first squadron of three chariots. All by HaT. Not quite out of the stash, but by heaven they are long daydreamed of.

As of today, though, I have been working on my Littler Briton's project which longer readers of this blog will doubtless remember. Having been spurred on by the rediscovery of some forgotten part-painted figures I have gotten on and painted a dozen British infantry and a few Gurkha's. My intention is to use them for some gridded war games per Bob Corderey's rules and as demonstrated so ably by Ross MacFarlane. As well as this, I wish to use them for some Wellsian games both on the floor and in the garden using some rules written up by Stuart Asquith by way of Donald Featherstone. Enough name dropping, eh? Just get on with it. Nearly there. Just need a few more cavalry.

I understand that without pictures this is all just words, so I'll try to take a few photos and post them up here soon.
The Shape of Things to Come?
And lastly, to return to where I began, yesterday the postman delivered two bags of RSM castings from the US which will in the fullness of time become the ersatz IR5 and II/IR6. I set the grenadiers up  on the kitchen table and they look pretty damn good to me.

Tuesday, January 24, 2017

Verlorene Soldaten

To my unexpectedly very great distress, I have managed to lose a large chunk of one of my core armies. This has been the result of the very great disorder attendant upon our home renovations. It's absolutely bloody comical on one level, but I'm completely distraught on another. And it's not even the money they cost but the sheer investment of time and effort to get them to this place. I just cannot believe it.
Poof, gone. The French artillery.
 CR#5

 FR#35
 GR2
 GR2 bis
 HR1 and HR5
 IR#1
 IR#5
 FR#40
 IR#48
 The Saxon LeibGrenadierGarde
 von Bruhls' Foot
 The entire goddam artillery park!
Whatever will the King say?

UPDATE - he'll say, you forgot to mention IR#13 and the von Kleist Croats, idiot!

Saturday, December 24, 2016

Christmas Present

On this penultimate day, I thought I might share with you all a small project I've been working on.

My nephew told me he wanted some toy soldiers for Christmas, so after deciding on a subject, I pulled out a box of Revell US Marines and a pair of old Armourfast Shermans and got to work.

About ten hours of painting later....


C'mon, get off the beach!


The whole darn thing
Some white star decals would have been nice..!
I have to admit, I nearly offered him $40 instead... Yet, I suppose I still have another box or two of them floating about still.

Sunday, September 11, 2016

Terain Tiles

The past six weeks or so has seen me go off on a lengthy terrain-building project.

It all came about when we decided we would put on a Rorke's Drift game next year and I realised I had no really suitable terrain for it.

Casting my net wide I found a good article on the Matakishi's Tea House website (warning, it has so many good ideas that you are almost certain to be pulled off onto one hobby tangent or another) where he described in detail how he made a durable terrain tile system from cork flooring tiles.

I went to the local hardware store and bought a small stock of tiles and got to work with PVA to laminate them together in pairs to produce the basic tiles.

More pictures of them can be found in recent posts on the Fugitives' Drift game. In their basic form they looked pretty good and would make decent arid terrain, but pictures from the area around Rourke's Drift show quite a verdant scene.


Besides, I wanted the tiles to be useful for my Seven Years' War games and to work with the drop-on Built Up Areas that I put together last April.

Ebay has many vendors of cheap paper-backed grass matting so off I went and bought a few 50 x 50 cm sheets. Each of these serves to dress two tiles - one whole one and a few partials that I can fit to the leftover areas of the sheet. So, again it's out with the watered down PVA and the four-inch brush. Once glued on they get weighted down overnight between a  couple of doors (the "Terrain press"!) then cut and trimmed next morning.


It's early days so far, but from what I can see, this is a good-looking and remarkably flexible system.
Yep. That's the Karate Kid.
Each contour is about 12mm
A bit of blue cellophane and you've got a river

Sunday, September 04, 2016

Whistling Dixie

 Spencer Smith ACW.
This might carry me through the next couple of years, I think.

Sunday, August 28, 2016

Jager

I had a few Holger Ericsson figures floating about so I decided to use them to create a small unit of Jager modeled on some in the possession of Stokes. Just eighteen figures but just right in my view.

Not entirely sure, but they will probably join the Duchy of Alzheim Army with an option on that of the Kingdom of the Czechs of which more anon.

Tuesday, August 16, 2016

The Flight to Fugitives’ Drift - Rules

I won't pretend these are definitive, but they are my latest working copy.


The Flight to Fugitives’ Drift

Deployment
British troops deploy at one end of the table at the bottom of the valley (see diagram). The 'valley' represents the Fugitives' Trail. At the beginning of every move the British player must throw 1D6. That is the number of British figures you may place in the British Entry Zone. Another 1D6 will tell you the number of turns for which that group may fire before exhausting their ammunition supply.


In the case case of the Zulu Player, both long edges of the table are divided into six 30cm wide Zulu Entry Zones. Zulu warriors may enter any of these zones (except for that adjacent to the British Entry area) as the British soldiers move down Fugitives' Trail. To enter the first zone, the Zulu player must throw a 6, the second, a 5 or a 6, the third, a 4, 5 or 6 and so on. If they enter, then a further D6 must be rolled for the number of warriors who may enter from each side, each side being diced for separately. The zones are activated as the British player crosses the boundary between each successive Zulu Entry Zone. Once activated, Zulu Zones continue to admit more warriors per turn as diced for on each subsequent move.


Turns
In a turn a player can activate all their units and undertake the following actions:

Move, Shoot, Close Combat
Move
  • All movement is 8 inches.
  • Zulus may only Move or Shoot, Europeans may move 4” and shoot.

Shooting
  • Shooting is done at 1 die per figure.
  • Regulars need to roll a 4-6 at targets nearer than 10" to his and 5-6 at longer ranges. There is no maximum range.
  • Zulus need to roll a 6 no matter the range to hit.
  • Officer Pistols have a maximum range of 4” and may be fired twice per move.
  • -1 on dice rolls if target is behind cover or has moved on the Move phase.

Close Combat
Takes place at the end of a players turn. Resolved using opposed dice rolls. Loser is killed or wounded. Ties ‘rebound’ figures 1”.

Close Combat Factors
  • Key figures (Officers, NCOs)                           +1
  • Infantryman                                                       +1

Not to scale and not 100% accurate, but...