Thursday, August 04, 2016

Fugitives' Drift

Just a brief follow up from my last post.

Here's how I'd do the nuts and bolt of a Fugitives' Drift skirmish game.


Quite a small table, say 3-4 feet by about 6 feet long. 20 assorted British figures have to get to the Drift. Game would be played down the length of the table. Aim is to get as many Brits off the far edge as possible. 

Zulus would enter from each table side as the game progresses. I imagine half a dozen entry points on each side that would activate as the retreating figures 'trip' them by entering each successive zone. Randomised numbers of Zulus then enter 1D6 per entry point. Except for the first where 10 Zulus enter from each of their table edges.

Give two of the British figures superior HtH stats to act as line-breakers.

The Zulus would move slightly faster than the British, or would having to engage in HtH slow them down enough?

What do you think? 

4 comments:

The Good Soldier Svjek said...

Think this would provide a very interesting game , Donald Featherstone did something similar in his 'Skirmish Wargaming' ,Tony

Bloggerator said...

Thanks Tony. I'll give it a test run this weekend and report back.

Greg

Conrad Kinch said...

I look forward to seeing this on the tabletop.

Bloggerator said...

Had a play through last night.

The British were overrun halfway down the table.

Probably need to make them a bit stronger initially.

I allowed 1D6 Zulus to come on in each activated zone per move, so numbers built up pretty fast. the final state of the game was six British mobbed by about 50 Zulus (although not all had made contact).