I just thought I’d take the time to lay out a few basics on the siege rules I’ll be using for this game.
The rules are based on a slightly incomplete set published in “The Courier” years ago by Gary Comardo and heavily modified by me as I like my rules a little less abstract, although I preserve his turn sequence intact.
There are two move types, SEIGE and ACTION.
The turn Sequence for the SEIGE move is as follows:
a) Attacker constructs new works
b) Defender constructs new works
c) Attacker places troops in his/her works
d) Defender places troops in his/her works
e) Defender explodes mines
f) Attacker explodes mines
g) Defender fires cannons
h) Attacker fires cannons
i) Defender fires small-arms
j) Attacker fires small-arms
k) Either side may call for an ACTION sequence
You can find many of the basic ideas that I have “plugged into” this turn sequence in earlier postings:
http://mavisming.blogspot.com/2006/05/seige-rules-some-considerations.html
http://mavisming.blogspot.com/2006/05/couple-more-seige-warfare-thoughts.html
The ACTION turn is played out as a tabletop action, using your favoured war-gaming rules. I favour the Charge! Basic rules as they are quite straight-forward.
As I see it, SEIGE moves will largely be played out on a map, whilst the ACTION moves would occour on the tabletop.
3 comments:
greg - for a simple set of siege rules that actually work very well i suggest you check out bill protz's 'drums of war along the mohawk' rules/guide to the FIW.
Very interesting... I am searching for siege rules for the Napoleonic times
Rafa
Looks both simple and 'efficient + realistic'
Looking forward for the siege report!
Compliments,
Jean-Louis
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