I was daydeaming yesterday morning in the shower.
I was thinking about what I'd been re-reading in "The War Game". I was also thinking about points which had been somewhat discussed of late on the OSW Group.
Points do strike me as a very useful concept, not so much in terms of providing game balance - I'm not really very interested in balanced games; give me a long, losing retreat any day. I like points as a measuring stick, either of damage done or to limit what may be done.
Apropos of nothing I started applying the concept of points to the move.
For the sake of argument, lets say a unit has 20 points to spend on actions per move. Unspent points are lost.
10 points - fire a volley;
5 points - move 3" (5" if cavalry...);
5 points wheel 90 degrees;
10 points to change facing of rear rank;
15 points to about-face the entire unit;
5 points stand fast.
Any casualties are removed at the end of the "actions" move - before the "melee" move begins.
I suppose you could make an argument whereby a unit that stands fast for so many moves (shall we say 3?) may accumulate 5 points per move that may be expended on movement only. Perhaps this could represent a charge that descends with the fury of a thunderbolt?;^) Perhaps such a charge ought to get a bonus in HtH combat?
Give me a week and I'll try to draft a one-page ruleset to test the idea and I'll put it up here.