Over the course of this weekend, I play-tested the 'Fugitives' Drift' game a couple of times. The first time I learned a lesson or two which I applied to the second - primarily it was about British strength and to remember that the British were meant to be fleeing and not fighting! The scenario was pretty much as posted in my previous. I'll post up the rules I used soon. They are basically a one-page convention set that we have been using and modding up for the past 7 years. The current version has been re-jigged for the Zulu wars as a grand skirmish set.
The 24 British soldiers start in the centre of the short edge of the table whilst two units, each of 10 Zulus come from each side.
| It's a long Road to Fugitives' Drift |
| The Zulu Leader - The Fat Induna |
| Zulu Reinforcements |
| More 'reinforcements' |
The British reverted to shot moves to allow some firing
It was effective
But it did seem the Zulus had a plan.
A cunning plan.
Although the British continued to move/fire, they were far enough down the table thatthe Zulus were now able to get substantial numbers of figures onto the table. The British lost heavily in their first round of HtH and never really recovered.
| The last of the 24th succumb... |
Only a few men survived to tell the sad tale . As to the fate of the rest of the 24th, perhaps it is kindest to simply draw a curtain...




























